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Title

7DRL Challenge | A Community Blog for the Seven-Day Roguelike Development Quest

Description

A community blog for the Seven-Day Roguelike (7DRL) Challenge.

Keywords

7DRL, roguelike, seven day roguelike, challenge, community, blog, community blog, One Game A Month

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7DRL Challenge
7DRL Eval­u­a­tion Results released!
Mar­t­ian Deep 3
Quadro­pus Ram­page Fleshed Out for Mobile
Infec­tion – Post chal­lenge bugfixes
Pos­ses­sion Post-​​Comp Ver­sion 1.1
Swift Swurd post-​​mortem
Rogue’s Eye v1.1

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A Community Blog for the Seven-Day Roguelike Development Quest
7DRLC 2013—Useful Links

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Main menu
Post navigation
Featured
Basic Tools
Resources
Com­mu­nity
Post navigation
Wel­come…
Countdown
Recent Posts
Recent Com­ments
Par­tic­i­pate

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Text Analysis

Cloud of Keywords from all content
High relevance
 

game rogue­like 7drl 7drlc posted reviews lit­tle march released cre­ate leave

Medium relevance
 

ver­sion you’re enemy lot run­ning play guards libt­cod i’ve didn’t wanted mon­sters doesn’t blog fixes felt wager aurora chal­lenge thought writ­ten inter­est­ing rogue year python peo­ple love roguelike i’m ram­page lan­guage scots 17th april down­load longer

Low relevance
 

mon­sters doesn’t blog fixes felt wager aurora chal­lenge thought writ­ten inter­est­ing rogue year python peo­ple love roguelike i’m ram­page lan­guage scots 17th april down­load longer gems dif­fer­ent löve turn-​​based inter­preter links development spelling android mak­ing any­thing guide mockup plans fight swurd tar­get­ing dun­geon linux games try­ing seven-day challenge post-​​comp happy ene­mies videos worked fixed sec­ond atten­tion work­ing it’s spent mar­t­ian community win­dows fleshed graph­ics older based eval­u­a­tion bet­ter navigation &larr fight­ing easy choose won’t feel game­play player period upload win­dow sim­ple 1 posted roguetem­ple hap­pen­ing cou­ple hours radio ver­sion 1 cast ghost ​www​ orig­i­nal sat­ur­day idea fun enor­mous here’s tuto­r­ial http finally notes sun­day powered spells played com­pe­ti­tion 9th

Very Low relevance
 
gems dif­fer­ent löve turn-​​based inter­preter links development spelling android mak­ing any­thing guide mockup plans fight swurd tar­get­ing dun­geon linux games try­ing seven-day challenge post-​​comp happy ene­mies videos worked fixed sec­ond atten­tion work­ing it’s spent mar­t­ian community win­dows fleshed graph­ics older based eval­u­a­tion bet­ter navigation &larr fight­ing easy choose won’t feel game­play player period upload win­dow sim­ple 1 posted roguetem­ple hap­pen­ing cou­ple hours radio ver­sion 1 cast ghost ​www​ orig­i­nal sat­ur­day idea fun enor­mous here’s tuto­r­ial http finally notes sun­day powered spells played com­pe­ti­tion 9th 300 years par­tic­u­lar there’s stan­dard sources dic­tio­nary lan­guage and hap­haz­ardly vari­ants occurred “swurd” pos­i­tive “swuird” richer works learn cre­at­ing under­stand leed mis­takes record reg­u­lar­ize responses dur­ing meet text suit get­ting in-​​game scots­man 18th cen­tury com­ing the 7drl advance lose retreat feel­ing combat this achieved hero gas­con visual pre­sen­ta­tion chang­ing spice ascii would be plain vague mem­o­ries nov­els d’artagnan his­tor­i­cal steven­son robert louis breath moves got cut language i equiv­a­lent how­ever wounded imme­di­ately mor­tally giv­ing extra flavour scot­land ter­mi­nally spo­ken eng­lish descen­dant mid­dle drop name­less mat­ters pre­dictably usu­ally fac­ing tac­ti­cally geom­e­try mat­ter serves pairs effects pay shot over­whelmed pis­tols options unfash­ion­able input com­mu­nity seven-​​day account 7drl​ posts wel­come of day tagged reply post log share algo­rithms 7drl-​​related 168-​​hour help­ful updates wis­dom progress sees re-​​balancing pok­ing prod­ding hit­ting pnjeffries reply after eye v1 some­thing next year replies rogue’s ham­mer update ​r​o​g​u​e​s​-​e​y​e​-​v​1​-1 con­tent tweak­ing ​0​4​ ​2​0​1​3​ rogue’s vit​ru​al​ity​ reg­is­ter count­down dou­ble graham swift soldiers combat pick double digital post-​​mortempar­tic­i­pate register log in entries challenge proudly wordpress theme wordpress 7drl org proudly rss comments rss wordpress freeware successbrowser dates present recent posts 7drl countdownno timezone timer utc deep 3 quadro­pus mobile infec­tion toenail successmycreeper minecraft successthe com­mentsjahildebra bugfixes pos­ses­sion 1 recent for­ward look­ing builds spend­ing py2exe newer bug tech­ni­cal moments sta­mina went wrong the bare lighted areas stay throw bot­tles planned chairs worst struc­ture matter-​​of-​​fact descrip­tions the game  i writ­ing sub­game delib­er­ate stop­ping technology i fast point view avail­able user’s doc­u­men­ta­tion code good smaller rooms oppo­nents’ ghosts straight escap­ing dis­hon­ourably lady reject killed relief replace­ment over­all pretty turned explained trea­sure col­lect pieces young res­cu­ing num­ber level sus­pect dis­tri­b­u­tion prop­erly clut­tered impor­tantly cur­rently espe­cially big make it story dogs kinds com­bat fig­ured item-​​identification spoil­ers devs hard work reply mar­t­ian feed­back great fresh vibrant deep 3 posted vii 1 this inno­va­tion actu­ally view­ports real­time out­put utilises con­sole scene show­ing 10bar ran­dom chance total no 33% out­dated errors 75% spe­cial brad­shaw huge vari­ety spe­cific game­hunter xecu­tor respec­tively and left man­aged but­ter­scotch shenani­gans quadro­pus coster seth bscotchseth reply hey gang con­cept decided we’ll launch­ing ios full-​​fledged fur­ther flesh mobile posted reply quadro­pus mars suc­cess­fully trans­ferred machine space-​​time acti­vate ancient earth 7119 b deep 3 posted uncategorized death alice’s order pre­vent bot­tom pane some infor­ma­tion event rgrd irc face­book on 7drls com­mu­nity #7drl2013 rogue­basin episodes chan­nel forums posted 7drls slaver­ing moons darrengrey reply many replies 7drl july faq file resources rules content skip secondary content homeaboutrogue­likesreviewscon­tact post primary menu skip challenge a quest search main posts 7drlc 2013—useful basic tools reg­is­ter 168-​​​​hour larsen 10 7drlc links featured posted thomas back­ground army con­sid­ered good click col­umn thumb rule opin­ion pinch head­ing re-​​sort review ​justification detailed val­ues that value click score per­sonal sub­jec­tive scrib­bling sheets process labours play­ing review­ers des­per­ately col­lated scores ​2​0​13 the site ​7​d​r​l​ roguetem​ple​ glo­ri­ous offering june 6th grey men­tioned hear dar­ren pod­cast pishtaco 2 on week’s authors suc­cesses mys­te­ri­ous play it mild speak fail­ures leav­ing post-​​mortem posted reply swift allied attack chase turn wastes mov­ing wall sets tar­get resets cursor area unseen intended cur­sor back­ground my his­tory swash­buck­ling movie pos­si­bly sword­fight­ing tile-​​ started think­ing aris­ing mechan­ics bor­row mechanic souls dark prince per­sia killing triv­i­al­ize dwarf fortress bugged brogue nethack rogue­likes messed address bump­ing lev­els stuff deeper bars watch­ing health inac­cu­ra­cies typos existed it here enjoy bugs unlocked warn traits weekend reply pos­ses­sion insta-​​kill exe­cutable win­dows unavoid­able basi­cally taylorvaughan 1 ver­sion inter­face flash infec­tion teaser trailer threw eyeballs peel free title last week 7-​​day spar­ing fea­ture today tndwolf reply hi reply infec­tion bugfixes posted exe­cutable if installed attacks tweak crea­tures adja­cent click­ing gen­der start­ing cheap oth­er­wise spaces var­i­ous diag­o­nal algo­rithm changed pathfind­ing rate refresh friendly sum­moned mush­room under wine exe­cutable file requires col­ors “options” res­o­lu­tion key­board fullscreen ​from menu switch recharg­ing

Highlighted Content Analysis

Cloud of Keywords from all content
High relevance
 

7drl

Medium relevance
 

blog roguelike community challenge seven-day

Low relevance
 

seven-day development navigation

Very Low relevance
 
development navigation featured basic tools 2013—useful resources links menu posts seven day roguelike community blog one game a month par­tic­i­pate com­ments wel­come countdown 7drlc com­mu­nity swift ram­page fleshed mobile quadro­pus deep 3 eval­u­a­tion released mar­t­ian infec­tion chal­lenge swurd post-​​mortem rogue’s ver­sion 1 post-​​comp bugfixes pos­ses­sion eye v1