Build your own keyword analysis with our tools
SEO Report
Server Infos
Backlinks

HTML Analysis

Page Status
 

Found

Highlighted Content
Title

adruab.net

Description

Keywords

H1

adruab.net Deep internal/external searching… for… stuff

H2

Urgh PC gaming
C++ modules?!?
DirectX 11 Fail
I think I have a new favorite author
Shipped!
Now Loading…
Stenciling for “deferred” lighting
Parallelismorama
Everything is Canon in D
Ding dong the API is… well it’s pissed people off

H3

Categories
Cool Stuff
Friends
Technology
Meta

H4

H5

Text Analysis

Cloud of Keywords from all content
High relevance
 

stencil filed render screen great bounds approach depth pixels  the game good  i code loading

Medium relevance
 

point awesome reject simple effects super experience culling version volume uncategorized no bounding clamping interface source big expensive video space pixel adruab  it physics asynchronous write operations played opengl latency deferred interfaces modules absolutely player task docs

Low relevance
 

version volume uncategorized no bounding clamping interface source big expensive video space pixel adruab  it physics asynchronous write operations played opengl latency deferred interfaces modules absolutely player task docs targets cool stage comic framework drawing completely imagine released hoops adding feels reading papers manner programming no indirection direct3d random pipeline triangle lights problems buy functional review crazy cleaner driver costs evil partner programming generally documentation screens worst quad faces complete games blocks dx10 shader seconds turn buffer release playing involved animation deep crap pros facial errors gameplay small games no people waiting amazing

Very Low relevance
 
targets cool stage comic framework drawing completely imagine released hoops adding feels reading papers manner programming no indirection direct3d random pipeline triangle lights problems buy functional review crazy cleaner driver costs evil partner programming generally documentation screens worst quad faces complete games blocks dx10 shader seconds turn buffer release playing involved animation deep crap pros facial errors gameplay small games no people waiting amazing competitive surprising needed complicated failing borked indices arrays atomic mentions free comments 092 parallelismorama first hooked posts sweng mailing gamedev surprised general comments 11jan advantage linked complex guess doubly lock programming 3 structures correspondingly rejects reasoning usage confuses paper instance insomniac groups settings intersections geometry edge iirc shaded cheap semi-deferred rendering re4 solid depressing buying visuals regret happened comments 11apr describing speed lighting i deferred” 093 stenciling fast-depth path offs favored trade work nature situations issues favor rejection bits non-spatial shadows switching triangulated filled fail performance pass alternate changing stall suggests mechanism quads optimally grained tax clearing missing presentations comments 3sep 080 everything canon games 2 callbacks serializing script d that funny engaged huzzah bring yeah online sketch guitar limit figure ball chew staging bowling serial computation bigish cares objects brain berzerk submission initial influence interleaving ninjas personal no technica christer ericson meta register log in entries bad friends rob technology ars 0 strong games website cool stuff plan rss comments rss wordpress theme andrei luca go lightword wordpress org copyright powered stuff personal programming uncategorized video categories cool it’ pissed off they is… dong comments 11aug 080 ding named years comments older entries backup revert quashes writing choices breaking eyes glazed concepts nice pdc08 equivalent watching jump argument decent book language expert faster explicitness overhead readable astronomically csp based systems disliked parallel simplicity aspects insanely broken delegates future lambdas goo readability wraps haskell headaches competition number stages close smoke technique intel assume message lot pipelining net-good scan gpu passing input additionally deficiency builders wrappers continuations workflow called syntactic sugar straight breaks compiler optimization slow explicit middle figured console loading… sc22 wg21 n2073 jtc1 open-std proposal http pdf this  lets organization redundancy semi-enforced scalable count compile shudder twitter recommendation enjoy ps3 arstechnica bought testing thoroughness toast smooths ended including grapevine 110 c love comments 9jan typed prevent draw groupings worry running started 100 directx fail i left grouped order debug frustrations scary logically reflection comments 23jan year file mid-compile saving crashes eating bizarro  sure achieve committee  so standards fingers degree crossing lack combination variation cutscenes voice ranges occasionally artistic mood acting primary  overally reminds extras weak characters occassionally torn revolution stuff subscribe rss for… searching… internal external home resume 27oct deus human exceptions consoles 110 urgh gaming i polished enjoyable making biggest complaint production understand flap yuck unstable crashed jumped portions cutscene load sessions failed lip strange job multiple areas linear limited fallout angles taste  animation ranging variable hugely character quality kind error sale tuesday 26th infamous 090 shipped humidity comments 23may friday 29th damn biased perfect excited europe color survive assuming stardust neverwhere gods american terry prachett setting style feel siggraph stuff fairy fantastic myth personal comments 18apr blending weird visual heard canned levels frequent freak door negative single shooting knife inability swinging combine install disoriented animated treated resident 090 now suppose dead pops level minute continue select knew total wayed gate replay supported crash timing debugging pix useless graphics thankfully frame setup searching sucks survives dxut monkeys lib dxgi talk compilation context reporting device wtf refer exist d3dx11createeffectfrommemory d3dx10async reference dx11 differences functions quibbles author i finished sandman favorite 090 i finally comments 5aug series pretty fits omens mythology tidbits stories interesting gaps hoping create pointer setblendstate drivers block user extra layer frustrated microsoft require face worth toggling behavior

Highlighted Content Analysis

Cloud of Keywords from all content
High relevance
 

Medium relevance
 

Low relevance
 

stuff adruab

Very Low relevance
 
stuff adruab is… dong canon parallelismorama deferred” lighting it’ pissed technology meta friends cool people categories loading… for… urgh searching… external deep internal gaming modules author shipped favorite fail directx stenciling