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#AltDevBlog

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#AltDevBlog
Introduction

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Confessions of a failed indie developer
Git Off My Lawn – Develop 2013
What documentation?
The Trouble with Tickets
Data-driven design with Unity 3d, Part 2 – Server design / API and assumptions
These Leadership Flaws Must Be Stopped Before They Eat Tokyo
Life can be better (part 3 of 3)
There’s nothing like a tidy codebase
Creating powerful languages with Xtext
Accurately Reproducing Game Audio in the Playback Environment
AI War: First Four Years Postmortem (And By Extension Arcen History)
Gentle introduction to Google Analytics in Flash
The Simulation Dream
Data-driven design with Unity 3d, Part 1 – Brainstorms, Initial Requirements.
Understanding “It’s not what you know, it’s who you know.”
A project management view on IT vs. games
How a Recruiter Got My Phone Number
Opinion piece: Australian games industry social media culture
True Magic of Next Gen
Strattonian Gambit
Mobile game review sites are a waste of time

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twitter google share counting game comments facebook reddit games development i’ article documentation mobile unity git develop xtext dena series talk

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sites developers review people industry sounds work code opinion dream data-driven story it’s project developer years “it’s failed contact common agile phone deal you’ll company recruiter server there’ programmer hear flaws leadership management life number working postmortem doesn’ history languages interesting year titles simulation reproducing difficult

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project developer years “it’s failed contact common agile phone deal you’ll company recruiter server there’ programmer hear flaws leadership management life number working postmortem doesn’ history languages interesting year titles simulation reproducing difficult audio let’ original playback team wuetherick started sound introduction points proposition mike arcen gentle answer analytics piece australian good social flash trouble accurately scrum extension they’ve ticket tickets retrospective teams heavy smith forrest source loose understanding threaten studio they’ll concept quality tasked spent tidy huge kind popular video you’re creating i’ve architect brainstorms small months stopped environment initial view introduce  the powerful framework define writing programming technology ongoing internet magic strattonian heinapurola ranging process technical rate regularly waste blog written posts experience keith online youtube confessions conference group coffee lot lawn hopes

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audio let’ original playback team wuetherick started sound introduction points proposition mike arcen gentle answer analytics piece australian good social flash trouble accurately scrum extension they’ve ticket tickets retrospective teams heavy smith forrest source loose understanding threaten studio they’ll concept quality tasked spent tidy huge kind popular video you’re creating i’ve architect brainstorms small months stopped environment initial view introduce  the powerful framework define writing programming technology ongoing internet magic strattonian heinapurola ranging process technical rate regularly waste blog written posts experience keith online youtube confessions conference group coffee lot lawn hopes hurdles slightly-edited discovery isolation re-post face testers beta subset hundreds throw received understandable reach  currently gambit…  note rage extent passing server-driven’ experimented bahamut charts market insatiable japanese fact believed hastily threw immersed canada helping requirements kyle-kulyk march  for startup canadian fun  somewhere makers recruiting employee starts talked screen average credits package visit precious fps press actionscript implemented informations browser incredibly web score problems check players introduction being effective time… wishing play initiating approach levels favourite color countries released experiences afloat  and prison sims tropico dozens fortress lifeline stardom release dream… appetite of ultima starr producer guides exist armed there’s sylvester tynan flash… knowledge drives attention tips providing  dwarf like simcity garnering launch translate culture… discussion claire games… blackshaw similarities tale amusing mention altdevblog public bounds stepped originally climax permission software felt aaa surprise graphics projects partly hobby studios developing publication reposted pax service communicate organising pretend culture capture screw community speaking bear forte pieces heart panels occasionally meanings exposing interactive gdaa unknowingly announcement convict address rebecca fernandez represent igda number… wrote happened architecture secret videos power server-based discovering making thought including hiatus top-grossing crunch sauce building importantly belief styles battles dones card apologize struggle water learned  hopefully finish bunch  well generate revenue multiple roles worked http ”… watch subject techniques bureaucratic sony revealed overly stratergy v=1oegym1dm9g&w=560&h=315 hardships that’ requirements… architectures server-driven basis gambit kessler days economic phrase gen… jaymin advance convenient decide downloading roll repositories synchronizing adjust chair sleeves digging lurking enter director cto can’ puzzled setup base perforce centric moved discuss designed lawn” brighton centred based situation employed imagine 2013… branching flow room candidly fleshing backend build mentioned assumptions overload tickets… experiments recap companies struck visiting tokyo assumptions… fuller drive they’ big chances tracking spence stating question blunt critical helpdesk lead paralysis pretty remote operations collaborating presented @tenpn interested generally experienced heard voices bright innovative devs students idevblogaday peeps inspired idea educators hobbyists space create february 11-12 aim community-driven altdevconf login authors free access leading experts taught topics comprehensive selection vary extremely sean murray keynote judge wikipedia consume suspect speaker point andrew fray winder developer… barely pursuit generated nature basically participate topic marginally high-level simply contribute @mike keeping live slow writers acton macton@gmail occurrence won’t department needed language tool convinced context i’m immensely benefit game-related xtext… forums examples exists author application terms ever-growing bugs breed contract scope demand implement codebase… robert-walter target independent developed textual today open david thall  content it’ environment… response frequency dynamic range chris park remain hubert isn’ foofy grisly tempted accuracy spatial dialogue rules determine music effects designers faced panned attenuated mix’ capable player individually processed real-time commissioner’s sloppiness amir ebrahimi covered tokyo… metropolis solutions landfall issues deep regain health depression burnout dive personal awareness let’s easy-to-swallow aphorism stability “styles” “tendencies” whitewash aren’t happiness they’re odds risen allowed damage wanted bring vitality enthusiasm obscure relation sprinkle elements identifiers files labeled outdated commenting predecessors’ names cursing secretly losing patch named oddly willpower sleep conserve practical final conditions paolo torelli haven’t wading yesterday script codebase feature rutkowski

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games unity game #altdevblog introduction data-driven

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games unity game #altdevblog introduction data-driven understanding it’s view management project “it’s initial analytics google flash simulation brainstorms dream requirements number gambit strattonian magic mobile review waste sites true culture opinion gentle phone piece australian social industry recruiter postmortem server tickets trouble assumptions leadership stopped flaws documentation 2013 failed confessions developer git develop lawn tokyo life playback audio reproducing environment years arcen extension accurately xtext tidy there’ codebase creating languages powerful history