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Page Status
 

Found

Highlighted Content
Title

arbor.js

Description

a graph visualization library using web workers and jQuery

Keywords

H1

ParticleSystem
Node
Edge
Point

H2

about arbor
installation
getting started
Contribute
license
colophon
× creation
rendering
nodes
edges
iteration
modification
system settings
coordinate helpers
tweening
× creation
using nodes
system values
user values
× creation
system values
user values
coordinate data
vector math
sanity checking

H3

H4

H5

Text Analysis

Cloud of Keywords from all content
High relevance
 

node object edge point returns values arbor particle data nodes particlesystem target objects called screen source edges coordinates script method identifier callback parameters attribute coordinate argument simulation arguments opts branch path size padding creation system’s code methods fps addedge redraw string points names addnode box user create seconds bounding physics src= jquery file

Medium relevance
 

graph eachnode duration exist creates renderer copy pixel position repulsion supplied library return frame drawing project include hasn’t arbor-tween screenpoint settings log pt1 pt2 tweening length strings created screensize console pair based gravity array friction stiffness node’s defaults mapping invoked stepsize visualization additional behavior defining scaled nearest transition signature removes started tweennode distance vector display reference calling area undefined connections number

Low relevance
 

settings log pt1 pt2 tweening length strings created screensize console pair based gravity array friction stiffness node’s defaults mapping invoked stepsize visualization additional behavior defining scaled nearest transition signature removes started tweennode distance vector display reference calling area undefined connections number graft screen’s html systempoint algorithm returned metadata converts precision connecting constructor endpoint basis myrenderer draw ‘magic’ integers mynode transformed rendering calls passed disabled locations returning colors calculations eachedge instance layout origin variable frequency workers updates bounds particles linearly rate addition positive css license energy node1 handy running web server fromscreen manually setting node2 edge’s pixels left params original simple auto starting tick distribution smoothing math adds height color width dimensions handle forces remain basic click creating point’s sample magnitude simply

Very Low relevance
 
graft screen’s html systempoint algorithm returned metadata converts precision connecting constructor endpoint basis myrenderer draw ‘magic’ integers mynode transformed rendering calls passed disabled locations returning colors calculations eachedge instance layout origin variable frequency workers updates bounds particles linearly rate addition positive css license energy node1 handy running web server fromscreen manually setting node2 edge’s pixels left params original simple auto starting tick distribution smoothing math adds height color width dimensions handle forces remain basic click creating point’s sample magnitude simply iterators toscreen display’s enables internal automatic transformations blank applies step screenstep company instantaneous ‘camera’ decreases approaches movements factor systems expected functions prior screenpadding interpreted property transforms shorthand combining scaling “#” preferred connect references hold ‘resting’ apply optimal attain attempt ppoint fixedboolean storing typically contents reset label text massnumber namestring url resting automatically checking sanity normalize divide exploded boolean drafting samizdat copyright multiply difference lengthnumber targetnode sourcenode simplified containers bundled subtract ynumber xnumber mouse response included hex named expressed modify delay easing src specifies numerical blue exists depending eponymous argument’s measured initiate quadruple transitions gradual control dynamics fixed power repulsive movement unaffected updated properties alter spring resistance variables datastructures operates identical tweenedge encapsulate attach stripped field non-physics scheme arrays n-body barnes-hut springy hotson’s implementation ventimiglia vivid wayne’s kevin dennis adapted bernstein’s jeffrey influenced heavily excellent traer originally brute-force processing description elegantly damping rigidity repelling focused attracting frames accuracy stepping timestep unique creation-time handles layouts stores comprehensible updating spending visual style progresses arbor’s colophon versions standalone folder documentation xhr fetch apache http view detailed build docs lib tweens realtime decide appeals working idioms demonstrates demo-server installation oldschool github samizdatco enhancements pipe output released sjrobra@ofni gro fixes requests submissions contribute local greatly appreciated pull encouraged highly speed fast prune maintain conserved details pruned unaltered participates remove pruning merge accessible attributes all-encompassing framework efficient modification built leaf map nested valid unchanged pauses level pause default shortly displayed takes action lifetime stabilized measure iterates achieved integer pointed stats velocity terms activity location force-directed approach performance it’s triggered pass loop works elaborated re-plotted separate routines literal cpu-intensive smooth jittery equivalent tweaked doesn’t write passing elements positioned abstractions organization refresh participant getedges getedgesfrom iteration pruneedge getedgesto prunenode idempotence canvas svg talking screen-drawing store handling getnode leaves helpers

Highlighted Content Analysis

Cloud of Keywords from all content
High relevance
 

Medium relevance
 

values creation

Low relevance
 

creation user nodes arbor coordinate

Very Low relevance
 
user nodes arbor coordinate settings modification edges iteration helpers graph sanity checking math vector data tweening rendering particlesystem node jquery workers library web edge point license colophon contribute started installation visualization